Renaming a trigger then clicking away to accept the change will crash World Editor.Unit - Damage Point can provoke a desync.Attempting to move a destroyed but not nulled lightning will crash.Abilities based on Orb of Slow/Lightning can also cause infinite loops in this way.Spellbooks can create infinite loops if they are set to contain themselves, or set to contain another spell book which contains the original, etc.Forked Lightning with 0 as its Stats - Area of Effect will freeze the game.Certain summoning spells, but not all, if set up with an invalid unit type, will crash the game when cast.Triggers that keep re-triggering themselves (issuing a "stop" order after an order-event takes place, for example, will infinitely re-trigger the event).Corrupted imported files can cause the editor or the game to crash.Pagefaults caused by too many memory leaks crash the game.Ordering an artillery unit with an orb ability to attack-ground crashes the game.This is limited to saving/loading values that cannot be found in the Variable Editor ("ability", "trackable", please help complete the list)